
Valve released a patch yesterday to their cartoon-inspired shooter Team Fortress 2. Which isn’t anything exciting in itself, but buried in that patch was a new Highlander mode. In Highlander mode each team consists of nine players and each team can only have one of each class. It sounds like fun, a mode where team balancing is all but guaranteed.
Unfortunately there isn’t any mention of mass decapitations, but I’m willing to look passed that. I played a few rounds today and it’s a blast. Definitely worthy of your time.
For a full breakdown of what else was included in the latest patch hit the break.
Engine
- Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
- Added new Highlander mode
- 9 players allowed per team
- Restricts each team to 1 of each class
- Use mp_highlander (0/1) to toggle off/on: default is 0
- Added “bots” to the server’s sv_tags convar if the server is running bots
- Fixed a weapon name localization issue
- Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
- Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit
- Changed to prevent Engineers from building on top of the shack in each base
- Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start
- Improved clipping to prevent people from getting out of the map
- Optimized the map for better performance