Team Fortress 2 patch adds new Highlander mode

Valve released a patch yesterday to their cartoon-inspired shooter Team Fortress 2. Which isn’t anything exciting in itself, but buried in that patch was a new Highlander mode. In Highlander mode each team consists of nine players and each team can only have one of each class. It sounds like fun, a mode where team balancing is all but guaranteed.

Unfortunately there isn’t any mention of mass decapitations, but I’m willing to look passed that. I played a few rounds today and it’s a blast. Definitely worthy of your time.

For a full breakdown of what else was included in the latest patch hit the break.

Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added “bots” to the server’s sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance
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