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Apple Archive

iPhone gets new Ultimate Genesis storefront

Starting next month iPhone users who have fond memories of Genesis titles from their past will have an easier way to find and buy some of those games. Some old school titles are already available in the App Store but they are standalone games. According to Gizmodo here’s where the new storefront comes in.

Starting in February you will be able to download Sega’s Ultimate Genesis. The free app acts like a virtual console for already existing and eventually newly released emulated Genesis titles on your iPhone. The app is free and is packaged with Space Harrier II. Other Genesis titles already available are:

  • Ecco the Dolphin: $2.99
  • Shining Force: $2.99
  • Golden Axe: $4.99
  • Sonic the Hedgehog: $5.99

The service doesn’t really bring anything new to the table other than making it easier for users to play and buy Genesis titles, but that added convenience in itself makes the free download more than worth it.

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iPhone gets Grand Theft Auto: Chinatown Wars

You have to feel bad for Grand Theft Auto: Chinatown Wars. The game has been released on both the PSP and the DS to pretty good critical acclaim but less then stellar sales.

To help make the game available to even more people, Rockstar released an iPhone version last night. And if you are just now finding that fact out join the club, not much fanfare (if any) followed the games latest re-release.

The game costs $9.99 at Apple’s App Store or on iTunes and  utilizes the iPhone’s touch screen instead of the DS’s stylus ans PSP’s D-pad. The graphics  are as go0d if not better then the versions previously released.

For a more in-depth look check out TouchArcade’s full rundown complete with more pics and gameplay footage.

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TellTale Games: “iPhone is much more powerful than a Wii”

The Captain Obvious award of the day goes to a TellTale programmer who made that exact statement in the TellTale Games forums. Fans of the game “Tales of Monkey Island” had been complaining about framerate issues exeperienced in the WiiWare version of that game.
“The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one.
Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even.”
You would think that he might take such a bold statement back after having some time to think about what he said. But alas no. In a follow up comment he stands by his previous comment and then proceeds to throw the DS under the bus as well.
“I stand by them. The Wii and DS are extremely underpowered and their popularity doesn’t remove the hardware limitations.”
Unfortunately Nintendo couldn’t be reached for comment, they were too busy counting all of their money.

tales-of-monkey-island-screenshot

The Captain Obvious award of the day goes to TellTale programmer Yare, who made that exact statement in the TellTale Games forums. Fans of the game “Tales of Monkey Island” had been complaining about framerate issues experienced in the WiiWare version of that game.

“The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one.

Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even.”

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