
Valve has released an update to the Team Fortress 2 Source SDK making it easier to create and edit new maps for the popular online game.
Included in the update were the .vmf source files for 10 of the maps: Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro.
Dave Riller of the official Team Fortress 2 blog says:
“For the beginner map makers out there, we hope this gives you an easier entry point by allowing you to alter or edit an existing map, as opposed to being forced to start from scratch. For example, you could start by fine-tuning cover in Goldrush, alter the layout of Granary, or tweak the amount of health and ammo in Gravelpit. Or maybe you just have a ton of ideas on how you think you could improve Hydro or 2Fort. We’d love to see what you come up with.
For the experienced map makers, we hope this gives you a variety of examples of how we design and construct levels, the tools we use to finish the aesthetic/thematic elements, and some specific implementation solutions to performance and networking problems. We also hope that it’ll reduce the amount of confusion around the game logic and entity setup required for the various TF game modes.”

The update makes it a lot easier to edit maps because you no longer have to start from scratch. Having a template to work with and editing from that should simplify things for first time map editors and help speed up the process for the pros. Hopefully this translates into a steady stream of some great original content for the Team Fortress 2 community to play around with.
The Valve team teased at future releases as well “Our plan is to get more of our TF content source out in the SDK, so look for more maps & model sources in the future.”